Longest Hidden Object Game
Longest Hidden Object Game
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Spot the matching pairLegends of the Hidden Temple sometimes abbreviated LOTHT is an action adventure game show for children. The show centers around a temple that is filled with lost treasures protected by mysterious Mayan temple guards. Kirk Fogg hosts and serves as the teams guide, while Dee Bradley Baker announced and voiced a talking audio animatronic Olmec head, simply named Olmec, who knows the secrets behind each of the treasures in his Temple. Six teams of two children, one boy and one girl, compete to retrieve one of the historical artifacts in the Temple by performing physical stunts and answering questions based on history, mythology, and geography. After three elimination rounds, only one team remains, who then earns the right to go through the Temple to retrieve the artifact within three minutes and win a grand prize. Legends was produced by Stone Stanley Productions in association with Nickelodeon and was taped at Nickelodeon Studios at Universal Studios in Orlando, Florida. It aired from September 1. March 2. 2, 1. 99. August 2. 3, 1. 99. From 1. 99. 9 to 2. Nick GAS. Since 2. Teen. Nicks The 9. Are All That and Nick. Splat blocks. A made for TV movie based on the show aired in November 2. The Loud House episode Legends. The main game. Teams. In each game, six teams of two members each competed in three rounds to get to the temple. Each team was designated a color and animal, indicated on their uniform shirts. The Green Monkeys, Red Jaguars, and Orange Iguanas were the only teams not to use the same sound twice. The color yellow was omitted because the symbols on the uniforms were already yellow the Silver Snakes were supposed to be yellow. Round 1 The Moat. Round 1. The first round of the show involved a stunt where the six teams had to get across a narrow swimming pool known as the moat. And during the shows Nick Gas run the logo would be at the bottom right corner. Some of the commonly used methods included rafts, ropes, and bridges. All six teams attempted to get both members across according to the rules and punch a button, thus setting off the teams gong. Typically, if a team member fell in the water, that partner or occasionally both teammates would have to go back and try again until they could get across. Flash Xml Portfolio Templates'>Flash Xml Portfolio Templates. The first four teams to hit their gongs advanced to the second round. Round 2 The Steps of Knowledge. Round 2. Olmec begun the Steps of Knowledge by telling the remaining teams the episodes legend. After finishing, he asked the teams a series of questions to test their memories. A team that knew the answer buzzed in by hitting the button known as an ancient marking on their step with their feet, and their staircase lights up so they can answer if Olmec was still in the middle of asking the question, he would stop talking immediately. Each multiple choice question had three possible answers. If the team answered correctly, they moved down to the next level. If a team answered incorrectly or went too long without an answer three seconds after being called upon, the other teams would have a chance to answer. A question would be replaced if two of its three choices were eliminated by incorrect answers. The first two teams to step down to the bottom level by answering questions correctly moved on to the next round. Round 3 The Temple Games. One of the temple games. The Temple Games round was introduced as a turning point in the episode away from the unpredictable Moat and mind games of the Steps of Knowledge, where the glory went to the fastest and the strongest. Here, the two remaining teams, most likely the Red Jaguars, Green Monkeys, or Siver Snakes, competed for as many pendants of life as possible in three physical challenges. And the Nick Gas logo would be at the upper left corner The Temple Games employed on Legends were many and varied. The first season featured more of an emphasis on teams climbing andor crossing ramps to retrieve objects, while hindered by bungee cords attached to them. Most times the ramps were covered with soap or water to make it more difficult. The second and third seasons introduced more physical activities such as climbing, riding moving or spinning objects, or spinning a giant wheel. Temple Game challenges were either untimed or lasted for a maximum of 6. After each challenge, the winning team the team who completed the objective first, or, failing that, the team who made the most progress was awarded some portion of a protective Pendant of Life. The first two challenges, which pitted a single member of a team against another, awarded a half pendant each, and the final challenge, involving both teams in whole, awarded a full pendant. If a Temple Game ended in a tie, both teams were awarded the pendant value of that game. After these rounds, the team with the greater number of pendants went on to the final round. In the event that the two teams pendant totals were tied after the three games, Fogg or, later in seasons 2 and 3 Olmec asked a tiebreaker question to determine the winner. A tiebreaker pedestal was brought out, and the first team to hit the button on top of their gong earned the chance to answer the question. The team would have three seconds to answer, and their first response had to be accepted. A correct answer allowed the team to go to the Temple. In Season 1, an incorrect answer or running out of time automatically awarded the other team passage to the Temple, but in the second and third seasons, the other team simply received an opportunity to answer the question correctly. Round 4 The Temple. In the final round, often known as the Temple Run, the winning team took whatever Pendants of Life they had most commonly, a full pendant and half of the second into the temple. The temple consisted of 1. One room in the labyrinth had the themed artifact three rooms held Temple Guards spotters in lavish Mayan sentinel costumes. If the winning team had an incomplete pendant, the remaining half pendant would be in a room as well. However, if the team had only one pendant going into the temple, there would be no hidden pendant. In that case, if the second player ran into a Guard, the game would end. The winning team had three minutes to retrieve the artifact. One player was sent in first, with a complete pendant. Two Hearts Two Voices Rar Download more. The second player remained outside the Temple gate to watch the first players progress. In each room, completing a puzzle or accomplishing a task would unlock a door to another room. For example, the Shrine of the Silver Monkey held three pieces of a silver monkey statue, and completing the statue would unlock a door. The Jesters Court had buttons placed along the walls outlining images of two court jesters and one king. Bishop Oyedepo Books Pdf Free Download. One of these sets of 3 buttons opened a door to an adjacent room posing in the position of the correct outline and pressing the buttons opened the door. When a player encountered one Guard, the player was forced to give up a full pendant in order to continue or if caught without a pendant be taken out of the temple. The second player now had the chance to enter, with all opened doors remaining open and all known Temple Guards nonexistent. If the second player possessed only half a Pendant of Life, a Temple Guard could catch him or her and end the game. To prevent that, the second player would also have to find the other half of the pendant which was hidden in the temple.